

Sometimes there's nothing to do about it: it's just a little moment the game offers up to make you feel like absolute shit. Someone pulling a double-shift worked himself to death. A citizen committed suicide by leaping into the furnace. A child was found nearly frozen sitting next to the grave of his parent. You'll be alerted from time to time of some grim events in your city. It's a masterful expression of the burden of leadership. That lumber you used to construct a steel mill instead of new homes might make your city ultimately stronger, but you broke a promise to provide shelter for all, so people lose faith in you. Fail to deliver, and those meters will take a hit, creating a tricky balance. If discontent gets too high, or hope too low, you may be notified you only have a few days to reverse the trend by accomplishing a specific goal.
#Frostpunk multiplayer full#
Sending everyone to bed with full bellies will give them hope, even if they're sleeping in freezing cold tents. Call for a 24 hour work shift and discontent will rise sharply, even as the additional labor saves lives. * BIG Starter is a special initiative that selects and awards the best projects that are still in active development.While my eyes flick restlessly over tiny meters at the top of the screen-how much wood and coal and food is left, and how long will it last-I spend more time staring at the bigger meters at the bottom: discontent and hope, the true gauges of my city's health. Rock & Rails (Black River Studios, Brazil)īIG Starter – Best Educational or Social Impact Game* Primordian (Stonepunk Studios, LLC, U.S.) The Invisible Hours (Tequila Works, Spain) Wild Glory (LAJE Studios and Manalith Studios, Brazil) Impulsion (Developed by Driving Force Games, at the Institut de Internet et du Multimedia, France)īest Brazilian Student Game (Honorable Mention) Muddledash (Developed by Slampunks, at the University of Edinburgh Institution, U.K.)Īt Sundown (Developed by Mild Beast Games, at the University of Southern California Institution, U.S.) Geração Água (Feevale University – LOA – Laboratório de Objetos de Aprendizagem, Brazil)įofuuú (Fofuuu Soluções Tecnológicas para Saúde e Educação LTDA, Brazil)ĭYO (Developed by Team DYO at the HTW Berlin Institution, Germany) Keyboard Sports – Saving QWERTY (Triband, Denmark)ĭouble Kick Heroes (Headbang Club, France) The Mooseman (Vladimir Beletskiy, Russia)Īll Walls Must Fall (Inbetweengames UG, Germany)

Path to Mnemosyne (Spherical Pixel S.L, Spain) Where the Water Tastes Like Wine (Dim Bulb Games, USA) The Gardens Between (The Voxel Agents, Australia) The Last Friend (The Stonebot Studio, El Salvador)ĭarkestville Castle (Epic Llama, Argentina) Rock of Ages 2: Bigger and Boulder (ACE Team, Chile) Iron Marines (Ironhide Game Studio, Uruguay)

Until Dead – Think to Survive (Monomyto Game Studio) No Heroes Here (Mad Mimic Interactive, Brazil)Īlkimya: Memories of the Last Alchemist (Bad Minions) Galaxy of Pen and Paper (Behold Studios, Brazil)
#Frostpunk multiplayer simulator#
Without further ado, here are the results! Best Gameģ9 Days to Mars (It’s Anecdotal, New Zealand)Ĭultist Simulator (Weather Factory, U.K.) BIG’s prestigious award ceremony took place last Thursday night and it crowned 11Bit Studios’ Frostpunk as the best game of the show, one of Entertainium’s favorite games of the year so far.īut the best game award wasn’t the only prize statuette being given out, and among the categories that were already established in previous editions of BIG, there were four new awards: Best Multiplayer Game, Best Student Game, Best Game for Kids, and BIG Brands. The show was held last week, and we were there to check it out. Over 50 different independent productions were on display from all over the world, ranging in all sorts of genres and styles. The Brazil Independent Games Festival (BIG) was certainly true to its name this year, bringing to São Paulo one of the biggest showings of indie games since its inception in 2012.
